github
slinky
Non-standard audio player for home and field uses running in browser. Written in JS using WebAudio API.
HARM
Listening game spatially exploring tuning and the harmonic series. Custom real-time audio synthesis algorithms implemented in C#, otherwise made in Unity.
transfer
Max For Live device interfacing RAVE models in Ableton Live. Implementing model hot-swapping, latent modulation and other features.
concatenative synthesis with sequence modelling
concatenative synthesis with sequence modelling using Recurrent Neural Networks. Created as my Bachelor final project at Goldsmiths EMCT.
audio-slicer
feature based audio segmentation and sorting in Python. nice for scraping samples from any material.
Particle Synth
additive synthesis with Max Jitter physics engine.
PQCA Granular Synth
generative granular synthesis with quantum cellular automata using Max MSP with a Qiskit backend utilising ICCMR’s PQCA Python module.